Monthly Archives: October 2016

Gosh darn google drive

While google drive is excellent cloud storage platform, it doesn’t easily run my Unity Web Player games.

This sucks, since I have lost the source code swapping computers.  I now put everything on g-drive so I don’t loose my game assets. LOL.

However, I still use revision control on text-based projects since they don’t take that much size.

Gotta love backing stuff up!!

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